Timeline

January – March 2026 (8 weeks)

Role

Team | UX Researcher & Designer | MHCID Class

Tools

Figma, Optimal Workshop, UserTesting

Methods

Heuristic Analysis, Competitive Evaluation, User Personas, Tree Test, Usability Test, A/B Test, Prototyping


problem

SoundCloud users are frustrated by navigation and discovery of music flow

Users struggle to differentiate between albums, playlists, and songs. The streamline of finding where your saved music is and creating a playlist takes multiple steps and was noted an 8% success rate in tree testing. A complex interface forces the user click around before achieving their goals.


solution

Consistency and Ease of Use shortcuts

Adding multiple avenues for creating a playlist increase task success rates by 24% and reduced time taken to complete said task by 82 seconds. Furthermore, adding icons to differentiate media types reported more user directness. Simplifying the navigational structure, increasing the contrast of elements, utilizing the SoundCloud orange to direct user attention, and implementing comment confirmation improved the success rates and confidence of users on SoundCloud.


white paper research

Community shares music and experience…

Before conducting our heuristic evaluation, we dove deeper into the meaning of SoundCloud’s platform and how users view music today. In a report from BPI and Blackstar

“From curated playlists on streaming services, to viral short-form videos, songs embedded in video games, TV shows and films, this generation is hearing music that is new to them in every conceivable way and open to discovery. Peer-group recommendations – through shared playlists and in-person gatherings – can be key to these respondents, forming communal soundtracks and social bonds.”


User persona

22 Years Old | Engineering Graduate Student

User Story

Hi! I’m Alex. I’m 22 years old and currently studying engineering in grad school. Most of the time I listen to music while studying or getting through long days of classes and assignments. I usually stick to Spotify or YouTube and rotate through the same artists I already know. Recently, my friend Joe suggested I try SoundCloud to find some new music. I’m curious about discovering different artists and expanding my taste, but my schedule is pretty busy so I don’t want to spend hours digging around.

Goals

  • Discover new music outside their usual playlists
  • Find and connect with artists that feel unique or underground
  • Expand their music taste beyond mainstream artists

Motivations

  • Being seen as someone with interesting music taste
  • Breaking out of repetitive listening habits
  • Finding music that makes studying or daily routines more enjoyable

Pain Points

  • Limited time to explore new platforms
  • Getting bored listening to the same songs repeatedly
  • Feeling like their music taste is too predictable or basic

Heuristic Analysis

To make SoundCloud a top competitor for a new generation of listeners, we had to uncover potentially overlooked pain points to find what users may be having issues with. Using Nielson’s 10 Usability Heuristics as the basis for our evaluation, we determined the areas of friction for users with SoundCloud’s desktop website.


Competitive Analysis

SoundCloud lacks where others succeed…

SoundCloud is uniquely positioned to advance in the market through its community-driven social features. By better understanding the competitors of SoundCloud, we will gather insights that may lead to a competitive advantage.


User Testing

To validate our previous findings, gain more in-depth insights into user experience with SoundCloud, and test proposed design solutions in a short time period, we chose to conduct three tests:

Our two main focuses are:

How can SoundCloud improve consistency, visibility, flexibility, and control for listeners?

How can SoundCloud enhance social engagement between listeners and artists?


Tree Testing

92% of users failed to create a playlist

Users struggle to navigate SoundCloud, so we gathered 51 participants to conduct a tree test, focusing on core experiences of library navigation and playlist creation. You can find our full SoundCloud Tree Test Results here.


Usability Testing

Majority of users found that homepage navigation was easy to miss

After learning through user mental models on navigation with our tree test, we had 6 participants conduct an unmonitored usability test to experience SoundCloud’s desktop website. This gave us attitudinal data on their reasoning behind decisions and surfaced additional friction points and positivities that were not visible through expert evaluation alone.

25 tasks were created for users to evaluate and share their opinions during their process, so we addressed major key findings with these associated tasks:

Assess how easily users could navigate to desired content.

Task 4: You heard Mitski came out with a new album. Find their latest album, and preview some of the songs. Describe your experience and your decisions.

Task 7: Starting from the Home page, navigate the website and find an example of each: a single song, an album, and a playlist. Explain your reasoning for how you know each type.

Evaluate how users create playlists on SoundCloud, and whether users could find a clear path to do it.

Task 10: Wow, you really like the song “Lightning” from the new Mitski album! This would be perfect for your road trip next month. Make a new playlist called “Roadtrip 2026” with this song in it.

Observe whether the commenting feature was noticeable and engaging for users.

Task 14: Let Mitski know you really like their song “In a Lake”.

Task 18: Do you feel that leaving a comment helps you connect with your favorite artists on SoundCloud? Explain your reasoning.

Understand users’ attitudes towards supporting artists on SoundCloud.

Task 19: You want to stay updated when Mitski releases new music. How would you go about that on SoundCloud?


A/B Testing

Success increased by 45% when adding a create playlist button into the playlist page

To validate our findings and test proposed designs, we opted to use a quantitative A/B test to compare user experiences between SoundCloud’s website and a tailored prototype based in our data from previous evaluations and tests.

As this was our biggest test yet, we opted for a larger group of participants using word-of-mouth and guerilla testing in places like coffee shops, university campus, and town squares. Test A gained 42 participants while Test B gained 43 participants, so we began synthesizing.


Design Focus Statement

How might we create a consistent, flexible, and community-based music experience for SoundCloud users?


Potential Redesign

What could SoundCloud look like?


Prototype

This is a working Figma Prototype of SoundCloud to test various adjustments based on our data collected. Please keep in mind not every feature is available. It is primarily designed to test home page interactions, commenting features, library page, and playlist page additions.


Slidedecks


Reflection

What Did I Learn and What Would I Change?

Looking back on this project, I learned a great deal of the importance of wording questions. If given the opportunity to do this again, I would’ve consolidated some of the questions within the qualitative usability test and used more specific language on sharing their perspective and initial reactions to SoundCloud functions altogether in the relevant categories from our heuristic analysis and tree test. One question was “Let Mitski know you really like their song” and that was misperceived by almost every user and could’ve been specified towards commenting specifically, rather than relying on a question asking if they ended up commenting a couple questions after. On the other hand, the idea with the “Follow” button feeling non-important was brought up from a question on how users would support an artist, which ended up being incredibly valuable despite not focusing on that specific function. So although specificity is valuable, it can bring up deeper thoughts that participants might have, but I would still spend further time on creating these questions.

Even during the A/B test as results were coming in, I learned a firmer perspective on the types of testing needed for specific questions. During our heuristic analysis, we discovered a violation with the visibility of the play bar. We translated this to ask users to identify and turn down the volume, but we could only see the heatmap of clicks, and most of the data we should’ve gathered would be with eye tracking. Most users were able to click on the right spot, but we miss the necessary data to see where they looked first; their initial expectation, so the success rate is high all around, no matter if it was the base website or our prototype.

After presenting our data to the class 3 seperate times, although we improved each time, we had more data each time as well. I want to learn more about how to share our data in a fast and meaningful way to people who may not want to full story. I’m currently still working through that as I’m relaying these case studies I’ve done, but as time moves along, I’ll learn from my peers and mentors to develop the most efficient way of presenting our results to the world.


more projects I’ve worked on